Used by sandbox AI to determine how often to perform a different sandbox behaviour. Enum: Cowardly (always flee), Cautious, Average, Brave, Foolhardy (never flee). Willingness to fight, based on their strength vs the attacker's strength. IndexĮnum: Unaggressive (does not initiate combat), Aggressive (attacks Enemies), Very Aggressive (attacks Enemies and Neutrals), Frenzied (attacks anyone). FormID values with an asterisk no longer appear in the game data, but can still be found in the Creation Kit with that FormID, either in the Actor Values list or by searching on the FormID.
Where two console names are listed, the first is the name used in the Console the second is the name found in the AVIF record in the game data (but prepended with 'AV'). Note that all enumerations start at 0 (e.g., Aggression values are 0 (unaggressive) through 3 (frenzied)). In general, they also each correspond to an AVIF record in the game data. The names of the actor values can generally be used in the console as part of various console commands.
Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes, skills, and effects that can be relevant to any actor (e.g., the player, NPCs, or creatures).